Once combat is joined, things must get better, right? Well, marginally. Luckily, as they don’t have a massive amount of personality, you don’t tend to get too attached a few dead Ents is a small price to pay for victory. However, it’s here where a roguelike twist comes in too – when a creature is killed, it is gone forever. This is certainly a decent way of keeping the army size under control.Īnd as your creatures fight, they gain levels and become stronger, so it is worth fighting as much as you can. It’s good though that you can merge creatures of the same type together to make new, stronger beasts. The creatures are a mixed bunch, and while there are over forty types to find and recruit, there’s a chance your interest levels will wane well before that. There are two main screens to interact with but neither will blow you away with their graphical prowess. The story is just about there or thereabouts but unfortunately The Dragoness: Command of the Flame looks (and plays, but more on that later) like a mobile game that has been blown up onto the big screen. Of course, to do this we need to gather stuff, get more troops and everything else, so the scene is set for a riveting journey. You see, a new capital city needs to be created at a place called Niwenborh. We are recruited by The Dragoness, required to take control after the old capital has been torched by the bad Shai-Va dragons. We take on the role of The Commander, complete with capital letters, so you know we are important a promising Elven warrior. The game is set in the Drairthir Peninsula, a land that has been destroyed after a war between two warring factions of dragons. Starting with the narrative found in The Dragoness: Command of the Flame and we are on fairly safe ground.
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